Impaired Blitzing Kikimora

Defenses
Shield
1,100 HP
uniformity: 0%
0%
20%
40%
50%
Armor
2,900 HP
uniformity: 0%
60%
48%
53%
36%
Structure
1,300 HP
uniformity: 0%
33%
33%
33%
33%
Basic
 Type ID81306
 PublishedFalse
Volume28,600 m3
Mass1,350,000 kg
radius42
NPC
entityFactionLoss0
Bounty0 ISK
Shield recharge time400.00 s
entityChaseMaxDelay1
entityChaseMaxDelayChance0
entityChaseMaxDistance22,000 m
entityChaseMaxDuration3.00 s
entityChaseMaxDurationChance1
Cargo
Capacity360 m3
Fitting
Capacitor Capacity625 GJ
Capacitor Recharge time150.00 s
Targeting
Maximum Locked Targets5
Maximum Targeting Range80,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength12 points
Gravimetric Sensor Strength0 points
Signature Radius192 m
Scan Resolution600 mm
Signature Resolution40,000 m
Weapon
Damage Modifier2 x
Accuracy falloff0 m
Optimal Range25,000 m
Rate of fire3.00 s
Turret Tracking500
Ammunition
EM damage0 HP
Explosive damage40 HP
Kinetic damage0 HP
Thermal damage85 HP
Navigation
Maximum Velocity1,400 m/sec
Inertia Modifier1 x
Other
 npcBehaviorMaximumCombatOrbitRange16,000
 gfxBoosterID397
 gfxTurretID47,914
Item Damage380 HP
Orbit Velocity450 m/sec
Capacity360 m3
Maximum Damage Multiplier Bonus1.5 %
Damage Multiplier Bonus Per Cycle0.02 %
Armor Damage1,625
shieldCharge0
charge0 GJ
Type Info
Type ID81306
Graphic ID22316
Group IDAbyssal Spaceship Entities [1982]

Description

A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities.

Upon initial examination, the ship exhibits signs of recent battle damage. However, it is probable that automated defense systems remain operational, presenting a potential hazard to the unsuspecting.